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31.01.202331.01.2023NewsNews

Tricksters Update Patch Notes (January 31, 2023)

These are the patch notes for the version 0.10.2 build available on January 31. Update your game to the latest version and start playing today in Early Access!

NEW CONTENT

  • Added two new Robots:
    • Raven: Soar and attack with a signature ability that adds extra firepower to your build. Upon activation, it fires a volley of sticky projectiles that glue onto targets and explode after a short while, dealing limited area damage.
    • Loki: Deploy decoy holograms while also entering Stealth. Builds making use of this Robot’s ability often rely on tricking the opponents rather than overcoming them with raw firepower.
  • Added three new weapons:
    • Scatter: Light slot sonic shotguns that can deal damage through solid objects at a certain distance. 
    • Shocktrain: Light slot precision weapons that deal damage to one more target nearby after hitting the initial one. 
    • Dragoon: An energy-efficient sniper option for the heavy slot.
  • Added new abilities:
    • Blink: Instantly transfers your Robot forward a short distance, which can become your prime tactic for escaping enemy fire. 
    • Passive Shield: Doesn’t require activation. It absorbs a portion of all incoming damage at the cost of its charge and starts replenishing when your Robot doesn’t take damage for a while.
  • Added a new map: Mont.

PLAYER PROGRESSION

  • Updated contents of the Store and level rewards.
  • Added account levels up to Level 40. Level rewards above Level 40 contain item Blueprints from this update.

QUALITY OF LIFE IMPROVEMENTS

  • Updated translations in all available languages.
  • The first three matches for newer players will now start instantly upon clicking TO BATTLE. Note that the early matches are played exclusively against AI bots.
  • Frame Rate Limit is now set to 60 FPS by default. This will help avoid overheating on certain GPUs. You can adjust Frame Rate Limit in the game Settings.
  • Reduced performance toll of Instant Reload and Infinite Ammo abilities and their visual effects.

MAP IMPROVEMENTS

  • Added the new Mont map to the Beacon Rush game mode. The general matchmaking queue now features two maps: Crash Site and Mont.
  • Updated the Tutorial map.
  • Added a number of visual improvements to the Crash Site map.
  • It is no longer possible to deploy Robots on an ally-controlled beacon if there is at least one enemy Robot contesting the beacon.

BALANCE CHANGES

  • Shredder: Damage per shot reduced from 400 to 370.
  • Scourge: Damage per charge increased from 720 to 900 (holds up to 100 charges in total).
  • Trebuchet: Damage per shot reduced from 11,500 to 10,400; Titan and Ultimate Ability charge rate reduced by 15%.
  • Gozer: Damage per charge increased from 100 to 125 (holds up to 50 charges in total); effective range reduced from 500 to 420.
  • Pulsar: Can no longer reload while still firing a burst.
  • Deploy Shield: Dome diameter reduced by 33%. It now becomes more difficult to get under the opponent’s shield, but at the same time, the shield now covers less space.
  • Transfusion (Bulwark): Will now ignore Halo projectiles, so as to focus on projectiles with higher damage per particle. 

GRAPHICAL IMPROVEMENTS

  • Added reload animation to Trebuchet.
  • The visual effects of Energy Shield and Infinite Armor Shield are now more transparent.

BATTLE HUD IMPROVEMENTS

  • Updated the visuals for incoming damage direction indication. Additionally, hits on your shields will now display in blue.
  • Projectiles that deal no damage (e.g. Typhon’s missiles) will no longer evoke damage reports on target. Prior to this change, their hits would report as “0”.

BUGS FIXED

  • Fixed Halo description displaying incorrect damage and effective range in Hangar.
  • Fixed Electronic Warfare (Griffin) being visible through walls and displaying incorrect friend-or-foe colors.
  • Fixed Shield Dome (Varangian) letting through enemy projectiles fired from inside.
  • Fixed Gunsmith skill (Kang Strong) not giving a bonus to kinetic weapons. The skill now correctly affects Tusks, Railguns, Trebuchets, Thunders, Punishers, and Shredders.
  • Fixed progression requirements of Level 40.
  • Fixed replacement Robots deploying at the level entrance in the Tutorial instead of following the checkpoints.
  • Fixed incorrect visual effects displaying for certain Pilot skills. 
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